New shots and updates!

Well, it has been a little while since I’ve posted some new work so I thought I better get around to sharing what I’ve been up to! I’ve been dedicating some of my free time from animating for work to continue to animate on some personal tests. The type of animation I do for work is a much different style than that typically found at the feature film level of animation. While still very fun and challenging, I want to be as well rounded as animator as I can be and continue to push myself in all styles. A while back, I posted up a blocking pass for a subtle acting shot I had started. I can now say that it is finally at a point that I’m going to call it done. The main purpose of this shot was to improve my subtle acting and facial performance skills. I purposely chose to use a more complex rig that would allow me for more facial articulation and enable me to get more nuance into the performance.

I learned a lot working on this shot, and have already taken the lessons I’ve learned and started applying them to another shot that I am in the early stages of blocking on. I was fortunate enough to have a good friend of mine from Purdue, Andrew Kennedy light and render my shot for me to make it a little more polished and pretty for my demo reel. Andrew is super talented and you can find more of his work at his website (www.andrewkennedy3d.com).

On another note, I was graciously asked by the Purdue SIGGRAPH Student Chapter to skype in and give a talk about my experiences so far as a professional animator and my journey from being a student to now. It was a really fun experience getting to chat to the current students there. It feels like just yesterday that I was in their same shoes, sitting in the familiar labs of Knoy Hall of Technology and listening to other alumni who have gone on to work in the industry. It was a great experience and I hope they enjoyed it as much as I did. Hopefully some day, I’ll get a chance to make it back to campus, I sure do miss it!

I think that is enough rambling for now, I’ll leave you with TWO shots. The first one is my final version of my facial acting shot and the other is a look at my first pass of blocking on my next personal shot I’ve begun working on using the super awesome “Mery” rig.

“Past Doesn’t Matter – Final”

 

“I’m Hot – First Pass Blocking”

Advertisements

Quick Run Cycle Test

Screen Shot 2014-09-04 at 8.24.48 PM

 

Wow, it has been too long since I have posted on here!  After animating all day for work, it is sometimes hard to get the motivation to put in more hours on my personal shots. I am still in the process of refining my acting shot using the Argus rig from Long Winter Studios. I actually just got the studio library/pose library for his rig which should help a lot getting my lipsync pass roughed in on him.

Anyways, something my mentor had recommended for me prior to finishing up AM was to practice some cycle animation. I have wanted to get my hands dirty with some cycles and video game style animation for a while now. They seem like the perfect kind of exercises to practice body mechanics and for my limited free time because they often are very quick animations in general typically less than 100 frames. I also have been looking for an excuse to try out this awesome free rig called “SAM” from CreativeCrash.com

This is just a quick post to share the run cycle I created today in just a few hours worth of work. I’m sure there are things I can improve on it, but in effort to keep completing small shots I figured I’d call this one done for now and move on to a new exercise.

Check it out, let me know what you think!

New shot and some much needed updates!

arg
Wow! The last couple of months have been a very exciting and busy time for me. I finished Animation Mentor at the end of March and immediately hit the ground running to try and find my first  job as an animator. I was extremely lucky in my timing and was fortunate enough to land a position as a Character Animator for Wizart Animation! I am under an NDA so I am not legally allowed to say very much about what I am working on. But, what I can say is that I am working remotely for the TVShows department on an upcoming children’s television show titled “Yoko”. I am extremely fortunate to have this opportunity to work on such an awesome project while living in an area with essentially ZERO animation industry. I am working alongside so many talented animators and it has been inspiring every day to work and learn from each one of them.

During my off-hours I have been slowly starting to work on a new personal shot for my demo reel. One thing I learned while at Animation Mentor was to continue to improve and stay hungry, even after you get your first job. It can be very easy to get comfortable just animating in the style that your job or current show requires. However, in order to stay relevant and competitive for future jobs you need to constantly be improving and working in various styles. It is important to show you can animate in a wide variety of ways because every project is different and you don’t always know what your next project will be. Since the show I’m working on is a much different style of animation from feature film quality work, I have began a new acting shot using a brand new rig from Long Winter Studios called “Argus”. I am really hoping to improve my close-up acting and facial performance with this shot. It has been a ton of fun working with this new rig, and I am really enjoying it so far.

Below is my very first pass of blocking; I have done very little animation on the face, only enough to show eye-direction and get a general idea of some of the blinks. I wanted to get the subtle body animation worked in first. I am learning that animating such a subtle piece is actually quite hard. As animators we often want to have things move a lot, but it is pretty difficult to keep a character still and make sure that they feel alive at the same time. With this shot, I’m already learning how difficult it can be to keep a character alive during a long silence. I know I will learn a great deal from this piece. Stay tuned for a new update, hopefully next week!

First-Pass Blocking:

AM Class 6 – Polishing

blogpic

First let me say, time sure flies here at Animation Mentor! It is already the end of week 9, which means I only have two more weeks until Class 6 is complete and I am officially done with the Classic Character Animation track at Animation Mentor! This past week was spent really focusing on cleaning up my arcs, refining the face, tweaking the lip-sync, and addressing a lot of the arm issues I was having in the previous weeks. Based on my mentor’s feedback I still need to push the smile during the laugh to really sell it, and I still have some spacing issues that need to be cleaned up with the head near the beginning of the shot. One of the goals I have had for this class was to improve my facial animation. My mentor, Sean, has been doing an awesome job in helping me really get the most out of my facial poses. He always has such great advice and tips on how to push my poses even more and it has really forced me to improve on my facial animation a lot in a short amount of time.

Once I tackle my mentor’s notes and make sure they are all reading, I want to start working in some more subtle hand and finger movements, and I am also going to be testing out Animation Layers to try and incorporate some more shoulder overlap and torso squash and stretch. I’m hoping this will help get the laughs to read more in the body and not just in the face. I have also been keeping track of my hours on this shot to stay updated on my workflow process and in total I clocked around 32 hours from the blocking stage until now.

Here is the progress for this week. Be sure to check back soon for another update and eventually a my finished demo reel!

[vimeo http://vimeo.com/88547987 w=720&h=405]

AM Class 2 – Complete & New Progress Reel!

First off, let me apologize for not updating the last couple weeks!! I really wanted to but I decided to hold off and focus on finishing the term at Animation Mentor strong and spending the extra bit of time I had to keep polishing my shot. Anyways, it feels good to make another post and this one is a good one… at least I hope.

When I last left you, I had just finished week 9 and was moving into the polishing phase of my Army Stew shot. Weeks 10 & 11 were spent really getting into the nitty-gritty of cleaning up the graph editor and splines, as well as focusing on a lot of smaller details in my animation. I focused a lot on fixing some problem areas my mentor had pointed out, as well as tracking my arcs, especially in the arm, and torso movements.

The overall feedback I got on my final shot from my mentor was positive! Of course I have plenty of room for improvement but overall, I am pretty happy with how my shots turned out this term. I certainly learned a great deal while animating each shot. I think one thing I especially will take into account for the future is really thinking through some of the technical challenges a shot brings with it. This 3rd and final shot brought about a lot of little problems that I didn’t really think about when initially planning the shot.  I found myself spending more time than I would have liked addressing technical issues rather than focusing on just animating the character. However, that is what is great about AM, it forces you to learn by doing and I have a great community of fellow students, mentors and resources at my disposal so I was able to work through it.

I am so excited to move on to the new collaborative Class 3, in just a few days! There is no break between Class 2 ending and Class 3 starting, except for the weekend. I met a lot of great people during Class 2 and my mentor Steve Cady was a superb teacher, and always made class fun and exciting. I cannot recommend him enough for anyone about to enter Class 2.

So without making everyone wait any longer, here it is my newest progress reel! I spent a little extra time playing around with Viewport 2.0 to make my newest shots look prettier with some simple lighting, textures etc. This is mostly because I learned about all the awesome features of Viewport 2.0 and thought it would be a great time to try it out. Anyway, the reel starts with Class 2 and works back to Class 1. This is the format that AM likes us to turn them in.

Progress Reel:

Matt Sackley – Animation Mentor Class 2 & Class 1 Progress Reel from matt sackley on Vimeo.

AM Class 1: Week 12 – Last Q&A and Progress Reel!

It’s official, Class 1: Basic Foundations has come to an end for me. I have completed my final assignment and created my progress reel; along with that, I also attended my final Q&A session with my classmates and mentor Aaron. Animation Mentor has been everything I hoped it would be and much more and I am even more excited to move on to the next class with an all new mentor and new classmates! One of the coolest things about this school is getting the chance to learn from so many talented mentors who have had all sorts of different experiences in the industry and come from all walks of life!

The Last Q&A
Our final Q&A with Aaron was a chance for us to pick his brain and ask him all sorts of questions about anything, animation, life, career advice anything. Normally our Q&A’s were a short lecture followed by getting critiques and feedback on our shots in progress which was so helpful! Getting a chance to be able to just talk to him and absorb all of his wisdom and knowledge he has gained over his career was just as awesome. Also, to make it even more exciting, he did the Q&A from his office at PIXAR! He showed us what his office looked like and even walked through the halls with his laptop and we could see some of the main atrium and some other things, sadly the wifi internet was slow there so he had to pause the Q&A and drive home real quick to finish it up. (Must be awesome to live so close!)

I asked him for some advice that us young animators could take forward with us and always remember. He told us a few really important things that I wanted to share with you all, and I think it can be applied to just about everyone who has a goal or a career they hope to achieve some day.

  • DON’T GIVE UP! – It took Aaron nearly 12 years or so to get to the level of being able to animate for Pixar, but he never gave up, rejection letter after rejection letter he kept pushing until he got there.
  • DON’T BE AFRAID OF REJECTION – You will be rejected ALOT and the ones who learn from it and get over it are the ones who succeed.
  • BE ORIGINAL – in order to stand out as an animator today, it’s not good enough to just have solid understanding of the fundamentals, you need to have original and creative ideas. It’s easier said than done, but anytime we can bring our own “life” or a personal experience into our shot/animation the better.

These were just some of the great little bits of wisdom that we gained over the course of the Q&A and the 12 week’s with Aaron. I know that I have already seen a great improvement in my work and just an overall understanding of animation and the fundamentals a lot better just after this one class. I still have a lot of work to do to get to the level to ever be able to animate at a feature film or on a AAA video game title, but I’m going to keep pushing and keep working until I too can say that I’m a professional animator.

I could honestly write pages and pages about this first class, but I don’t want you guys to start to feel like it is a chore to read my blog so I’m going to wrap this post up with a link to my progress reel. I”ll be writing another post in a few days or so talking about who my mentor for Class 2 is and a brief overview of what I’ll be doing during that class. Thanks so much to everyone who has read and followed my blog and I hope that it has been as enjoyable to read as it has been to write!

My Class 1 Progress Reel

AM Class 1: Basic Foundations Progress Reel from matt sackley on Vimeo.

AM Class 1: Weeks 10 & 11 – Personality Walk, Exhaustion Pose and Balance Pose

What a crazy couple of weeks it has been! First off, I changed the look of my site. I got a little sick of the black and white nature of it and wanted to change it up, hopefully you guys don’t mind! The reason I am doing one blog post to cover weeks 10 & 11 is because I got so busy working on my final animation assignment for class 1 that I just didn’t get around to posting last week (sorry for those who were waiting). The final assignment for class 1 is the culmination of all of the principles we have studied throughout the term; We had to do a walk animation with personality. This was another two week long assignment where during week 10 we had to come up with our planning, take/watch reference footage, thumbnail sketches, and finally, block out the animation in stepped keys for our mentor to critique. Along with this, we had to do a pose that showed Exhaustion.

We were allowed to choose any sort of personality to add to our walk, so I chose to do a sneaky walk. Once I knew the style of walk I wanted to do, I had to begin my planning so I started watching various different sneaky walks on YouTube, acting it out myself, and referring to the holy grail of animation goodness — The Animator’s Survival Kit by Richard Williams (this is my go-to book for all things animation and it is an amazing resource). Next, I drew out thumbnails of my walk and began the blocking process in Maya.

Below is the final blocking I went with:

and here is my exhaustion pose before & after my mentor’s notes:
OriginalRevExhausted

During week 11, we had to polish our walk but they added another obstacle for us to overcome — we had to turn the final animation in from a 3/4 view in perspective. This was the first assignment where didn’t just animated the object from a side view only. By showing it in a perspective view it introduces more variables that need to be accounted for, like animating the legs swinging out in the X-axis and rotating the ankles in the Z-axis on the swing through of the passing leg. We also had to make sure the weight shifts were correct so that our character stayed balanced at all time. These are all things that animators have to keep note of when animating and since most animation is not going to be viewed from a direct 90-degree side view we needed to become comfortable animating in a perspective shot. This was a lot of fun to tackle all of these problems and it certainly took more time to polish the assignment because of this. Overall, I am very happy with how my final animation assignment turned out and am even more excited to move into Class 2!

Below is my final revised version of my sneak walk. It includes the few notes my mentor asked me to address.

The final pose we had to complete with Stu was one that conveyed the idea of Balance.

Below is my balance pose before & after my mentor’s note:
Balance

Stay tuned for a post about Week 12 which will contain my Progress Reel from Class 1 – you will get to see all of my work from the beginning to the end of Class 1 in a nice reel. I will also briefly talk about Class 2 and my mentor, so check back soon!