Well, it has been a little while since I’ve posted some new work so I thought I better get around to sharing what I’ve been up to! I’ve been dedicating some of my free time from animating for work to continue to animate on some personal tests. The type of animation I do for work is a much different style than that typically found at the feature film level of animation. While still very fun and challenging, I want to be as well rounded as animator as I can be and continue to push myself in all styles. A while back, I posted up a blocking pass for a subtle acting shot I had started. I can now say that it is finally at a point that I’m going to call it done. The main purpose of this shot was to improve my subtle acting and facial performance skills. I purposely chose to use a more complex rig that would allow me for more facial articulation and enable me to get more nuance into the performance.
I learned a lot working on this shot, and have already taken the lessons I’ve learned and started applying them to another shot that I am in the early stages of blocking on. I was fortunate enough to have a good friend of mine from Purdue, Andrew Kennedy light and render my shot for me to make it a little more polished and pretty for my demo reel. Andrew is super talented and you can find more of his work at his website (www.andrewkennedy3d.com).
On another note, I was graciously asked by the Purdue SIGGRAPH Student Chapter to skype in and give a talk about my experiences so far as a professional animator and my journey from being a student to now. It was a really fun experience getting to chat to the current students there. It feels like just yesterday that I was in their same shoes, sitting in the familiar labs of Knoy Hall of Technology and listening to other alumni who have gone on to work in the industry. It was a great experience and I hope they enjoyed it as much as I did. Hopefully some day, I’ll get a chance to make it back to campus, I sure do miss it!
I think that is enough rambling for now, I’ll leave you with TWO shots. The first one is my final version of my facial acting shot and the other is a look at my first pass of blocking on my next personal shot I’ve begun working on using the super awesome “Mery” rig.
Wow! The last couple of months have been a very exciting and busy time for me. I finished Animation Mentor at the end of March and immediately hit the ground running to try and find my first job as an animator. I was extremely lucky in my timing and was fortunate enough to land a position as a Character Animator for Wizart Animation! I am under an NDA so I am not legally allowed to say very much about what I am working on. But, what I can say is that I am working remotely for the TVShows department on an upcoming children’s television show titled “Yoko”. I am extremely fortunate to have this opportunity to work on such an awesome project while living in an area with essentially ZERO animation industry. I am working alongside so many talented animators and it has been inspiring every day to work and learn from each one of them.
During my off-hours I have been slowly starting to work on a new personal shot for my demo reel. One thing I learned while at Animation Mentor was to continue to improve and stay hungry, even after you get your first job. It can be very easy to get comfortable just animating in the style that your job or current show requires. However, in order to stay relevant and competitive for future jobs you need to constantly be improving and working in various styles. It is important to show you can animate in a wide variety of ways because every project is different and you don’t always know what your next project will be. Since the show I’m working on is a much different style of animation from feature film quality work, I have began a new acting shot using a brand new rig from Long Winter Studios called “Argus”. I am really hoping to improve my close-up acting and facial performance with this shot. It has been a ton of fun working with this new rig, and I am really enjoying it so far.
Below is my very first pass of blocking;I have done very little animation on the face, only enough to show eye-direction and get a general idea of some of the blinks. I wanted to get the subtle body animation worked in first. I am learning that animating such a subtle piece is actually quite hard. As animators we often want to have things move a lot, but it is pretty difficult to keep a character still and make sure that they feel alive at the same time. With this shot, I’m already learning how difficult it can be to keep a character alive during a long silence. I know I will learn a great deal from this piece. Stay tuned for a new update, hopefully next week!