Well it has been a very busy few weeks and I have not gotten around to making an update post. Last time we looked at my shot it was in the blocking plus stage. This time, it is the final version of what I had to submit for the end of the term. I do plan on going back in and polishing a few more pieces of it after getting the final critique from my mentor. I also will be practicing my lighting skills eventually to make all my shots lit and rendered for my demo reel.
Working on this shot taught me so much. This was my first attempt ever at doing a full acting shot with dialogue. I learned how important having a clean and focused workflow really is. One of the biggest challenges for me on this shot was incorporating facial animation into my workflow. Prior to this assignment the faces of our characters were very simplistic and limited so having to think of all the minute details like eye darts, blinks, lip curls and everything in-between added a whole new level of difficulty and fun! As I move into the next Class (5), with a two character dialogue shot I will be tweaking and refining my workflow even more. Below is progress reel for Class 4. As for now, I’m going to go and enjoy the rest of my vacation before Class 5 with begins!
Class 4 Reel:
Classes 4-1 Progress Reel:
Another quick week has gone by and it was filled with a lot animation! This week we were asked to begin the Blocking Plus stage of our shot. We have two weeks of blocking plus and then one week of polishing before it is to be turned in. My mentor encouraged us to try and get into smoothed out curves aka “splines” this week if possible. This is the stage of animation where you find out if your blocking was done well enough or if you probably need to go back and breakdown your poses some more. This week, was spent mostly “tying down” the shot as many say. After switching from my stepped keys over to splines, I decided to follow the workflow that many of my mentors have recommended — focus on the core.
My workflow was as follows:
I started out with focusing only on the hips, and center of gravity. I wanted to get the weight shifts and overall base movement all worked out, from there I moved up the spine to the head and then I moved outwards to the arms, hands and fingers. Finally, I did a basic face pass where I added some overshoots and subtle eases on the facial expressions, mouth shapes, blinks and eye darts. The face and hands still have much more work to be done on them. So hopefully next week will be spent doing more work on those areas.
That is pretty much all for this week, stay tuned for next week’s update!
First Spline Pass
Whew, I’m glad this week is over. It was a stressful one as I dealt with the stresses of technology failing. On Wednesday morning, I opened my file only to realize all my animation data I had worked on from the night before didn’t save! Maya 2012 was causing my file to get corrupted every time I saved. Luckily, thanks to the AMP Pipeline tool from Animation Mentor all our work is saved on the cloud in their servers. This is great because it has a versioning feature so I was at least able to roll back to my second most recent version of the file. This meant I only lost about 2-3 hours worth of work rather than ALL of it. After working with tech support we found out that it was an issue with Maya 2012, which is known for being a pretty buggy version of Maya, so I opened it in Maya 2013 and I was able to save animation data again and continue working.
After that set back and a couple long nights and days working on my shot, I was have completed my second pass of blocking. This week, I worked in the mouth shapes for my lip-sync and also added many more breakdowns to my poses. Next week, I’ll be moving into my first pass of blocking plus where I will really get down to work on smoothing out the animation and working in splines. My biggest hurdle aside from fighting technology on this shot has been getting used to that fact that the body and the mouth will be moving at different timing from the body. Up until now everything all moved as a “whole”, but now we have to animate essentially two different timings and keep everything feeling as if it is still part of one cohesive character. It is a tricky situation at first, definitely a process that is just going to take some practice to get used too. Either way, I’m learning so much going through this process and am eager to see how this final shot turns out.
And now, my second pass of blocking:
It is the end of week 6 and I’ve just gone a head and submitted my first pass of blocking for my one character dialogue shot. This pass can also be called the “story” pass because its main goal is to just get the essential key poses and breakdowns in. It is important to make sure that the idea and the acting beats are selling the story correctly. It was a busy week and posing a complex rig like Bishop takes time. There is quite a steep learning curve to this assignment because we have now added the face to the character. Not only are we making sure all the body mechanics are spot on but we have to start thinking about proper facial expressions, eye darts and everything else that goes on with a characters face.
For this pass, we were told not to worry too much about the actual lip-sync but to just get the general facial expressions down for the main beats of the dialogue. Given that this is such a big step up in difficulty, this assignment is going to progress much slower as we are given 8 whole weeks to work on it so we get a lot of extra time in the blocking stage. Next week, I’ll be addressing all my mentor”s notes and moving into a second pass of blocking where I will add more breakdowns and really try to solidify the poses more, as well as more lip-sync.
Until next time, enjoy!
Story & Initial Blocking Pass:
Week 5 has come to an end for Class 4 of AM and we had to complete the initial planning for our dialogue shot. For the assignment we had to pitch three different dialogue choices to our mentor. However, for brevity of this blog, I am going to only post the planning for the clip that my mentor chose for me to do.
The planning consisted of video reference, thumbnail sketches, facial pose tests and a phonetic breakdown of the dialogue showing where the emphasis of certain words are. Choosing dialogue for a piece is actually rather challenging, because it needs to be interesting, have nice cadence and rythmn, tell a story, and also not be so iconic that it takes the viewer out of the piece.
The planning process of this piece is much more in-depth because of how much more detailed this shot has to be. The video reference is probably going to be the most useful piece of planning because I am going for very naturalistic style of animation. Adding in facial animation brings a whole new level complexity and problems to solve while animating. I will be tracking my workflow on this piece quite closely to learn areas I can improve and which areas worked well. It is going to be a really challenging yet fun assignment and I am really excited to tackle it!
Below is my video reference, thumbnails, facial poses and dialogue breakdown.
It is the end of week 4 and I have just put the finishing touches on my first assignment for the term — the pantomime. If you have been following my previous posts you will have seen my shot throughout the various stages of it’s completion. From the early planning and video reference until now; the final polished version. This was my first attempt at a pantomime assignment. The main goal and focus of the shot has been to show a clear change of emotion in the character and to sell the character’s internal though process as it goes throughout the shot. After a lot of great feedback from my mentor and peers, I have come to a version of the shot I can say I am quite happy with. I know there are still areas that I will likely tweak some more before it is time to put on the demo reel, but the deadline is here and I had to submit it.
My shot has had some substantial changes over the course of it’s progression, all in regards to keeping it as simple and clear as possible. This is been the note that I have had to keep referring back to throughout the weeks of working on this. I was always thinking about how my poses and acting choices push the character and the story forward. I tried to make it so all the actions that the character does are purposeful and not just to show movement. They are there to support the internal thoughts of the character.
I am so excited to be going further into acting shots and for the next 8 weeks, we will be tackling our very first acting shot with dialoug and lip-sync animation! It is going to be a challenging and really exciting assignment to work on and I am eager to get started.
Below is the final version of my pantomime shot:
It is the end of week 3 and I have just turned in my blocking plus/refining pass. My mentor wanted us to take the shot out of stepped keys and transition into splines because the final shot is due at the end of next week. This week I had a good amount of notes to address from my blocking, most of them were tweaks in my posing and overall idea of the shot. My mentor, Joe, gave me some great feedback during the eCritique. The biggest changes I made were switching the hand which Stan uses to grab the beer and toning down the overall grabbing of the beer. The other biggest change I made was to remove the wiping of his mouth. Joe’s comments were that for this assignment we didn’t want to make it too complicated. Simplicity is key, this is something we continue to hear in our lectures and throughout the curriculum at AM. By removing and making these changes, my shot has a more naturalistic feel and is not quite as “showy” which is really what I was going for.
Once again, I kept a close eye on my workflow for transitioning over to spline keys. This is usually the area where many animators including myself struggle. I took my mentor’s advice and kept my shot in it’s blocking stage and added as many breakdowns and ease in/outs that I could while staying in stepped keys before switching it over to splines. This really helped make the transition go a lot smoother. I also made sure when tweaking sections of my animation to work in smaller chunks of frames at a time — roughly 20-40 frame sections. This was actually a workflow tip that I received from my class 2 mentor and has really helped me not get too overwhelmed with a shot.
That is all for now, below is the first pass of refinement on my shot.