This was another fast, yet productive week! I took my shot into the next stage – refining. I moved out of stepped keys and into splined and got to see the real power of the workflow that my mentor has me using. It was really eye-opening to see my shot in splined curves without a lot of guess work needing to be done on my part. By having the shot blocked on 4’s it really limits the computer’s ability to give you bad breakdowns and in-betweens. It still happens but, it certainly make the clean-up and refinement process a lot smoother. Based on my mentors advice, I need to exaggerate some of the posing and timing but for the most part needed to stick to my reference and focus on cleaning up the motion and curves.
As for my workflow in the cleanup/refining stage, I started with the core and center of gravity controls of the character, then worked up through to the head and out to the arms. I still have some issues with the arms that need to be worked out. It is rather difficult to get nice smooth off-set circular motion with FK arms because it requires a lot of counter-animation between the shoulder and elbows. I’m thinking switching the arms to IK this week and seeing how successful I am with it. I then also did another pass at the face and lip-sync working in more detail into the brows, eyes, and mouth. In keeping up with my workflow journaling, I also spent a total of 14 hours cleaning it up this week. I’m hoping to get pretty close to final by the end of this coming week so that I can focus on some really detailed polish work and finessing some more of my older shots.
That is all for this post, take a look and let me know what you think!
[vimeo https//vimeo.com/87437430 w=720&h=405]
This was another busy week, with a lot of good progress on my shots! On top of polishing up two of my older shots, I also got my blocking completed for my new shot. My mentor was really happy with it and gave me some really great feedback on where I can exaggerate it some more when I start to move into the refining stage.
Last week I mentioned that I was following a new workflow on this shot. The new workflow was one that my mentor really wanted us all to try out on our new shots because he thought that it would really be beneficial for all of us and that we would like it. He was absolutely right! His workflow involves having very good video reference, and really taking the time to plan your shot and your reference so that you can follow the reference very close in the blocking stage. On top of it allowing us to get the performance nailed down clearly in the blocking stage, it also forces you to study the reference very closely. Sean likes to compare the process to that of life drawing which makes total sense. Now that I have a strong foundation in the blocking stage, I will be going in and pushing the poses even more and the spacing in certain areas to get more of a cartoony feel to the animation. The other part of the workflow that my mentor suggested was that we try and get the lip-sync animation to about 90% complete and covert it over to splines then in the polish stage go back and really finalize the lip-sync.
Lastly, I started a workflow journal on this shot. I am closely recording how long I spend during each stage of the shot’s progression so I can have an idea of how long it takes me using this new workflow compared to my previous workflows. I also hope to use it as a gauge so I can learn to speedup my process. Up to this point, I have spent a total of 12.5 hours to get to this level of blocking.
Here is the blocking, stay tuned for another update next week!
[vimeo http://vimeo.com/86835434 w=720&h=405]